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API > API/Plugins > API/Plugins/InterchangeOpenUSDImport
| Name | UInterchangeUsdContext |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Extensions/OpenUSD/Source/Import/Public/InterchangeUsdContext.h |
| Include Path | #include "InterchangeUsdContext.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeUsdContext : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeUsdContext
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeUsdContext() |
InterchangeUsdContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildInfoCache() |
InterchangeUsdContext.h | ||
FUsdInfoCache * CreateOwnedInfoCache() |
InterchangeUsdContext.h | ||
FUsdInfoCache * GetInfoCache() |
InterchangeUsdContext.h | ||
UInterchangeBaseNodeContainer * GetNodeContainer() |
InterchangeUsdContext.h | ||
UInterchangeResultsContainer * GetResultsContainer() |
InterchangeUsdContext.h | ||
int64 GetStageId() |
Returns the ID the provided stage has within the USDUtils' singleton StageCache. | InterchangeUsdContext.h |
|
UInterchangeUSDTranslator * GetTranslator() |
InterchangeUsdContext.h | ||
UInterchangeUsdTranslatorSettings * GetTranslatorSettings() |
InterchangeUsdContext.h | ||
UE::FUsdStage GetUsdStage() |
Convenience functions to get/set the stage directly, although it will internally just get/set the stage into the UsdUtils' singleton StageCache and track it's Id instead. | InterchangeUsdContext.h | |
void Initialize
(
UInterchangeUSDTranslator* Translator, |
InterchangeUsdContext.h | ||
void ReleaseInfoCache() |
InterchangeUsdContext.h | ||
void Reset() |
InterchangeUsdContext.h | ||
void SetExternalInfoCache
(
FUsdInfoCache& InInfoCache |
InterchangeUsdContext.h | ||
void SetStageId
(
int64 InStageId |
Sets the ID of a particular stage from the UsdUtils' singleton StageCache. | InterchangeUsdContext.h |
|
void SetupInterchangeInfoCache() |
InterchangeUsdContext.h | ||
void SetupTrackSetNode() |
InterchangeUsdContext.h | ||
bool SetUsdStage
(
const UE::FUsdStage& InStage |
InterchangeUsdContext.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString MakeAssetNodeUid
(
const UE::FUsdPrim& Prim, |
Generates a UID for an asset node (mesh, material, texture, light, etc.) associated with a prim. | InterchangeUsdContext.h | |
virtual FString MakeSceneNodeUid
(
const UE::FUsdPrim& Prim, |
Generates a UID for a scene node (actor/component) associated with a prim. | InterchangeUsdContext.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
InterchangeUsdContext.h |