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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeGroomComponentNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeGroomComponentNode.h |
| Include Path | #include "InterchangeGroomComponentNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeGroomComponentNode : public UInterchangeSceneComponentNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeSceneComponentNode → UInterchangeGroomComponentNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeGroomComponentNode() |
InterchangeGroomComponentNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomGroomBindingUidKey | const UE::Interchange::FAttributeKey | InterchangeGroomComponentNode.h | ||
| Macro_CustomGroomUidKey | const UE::Interchange::FAttributeKey | InterchangeGroomComponentNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetGroomBindingDependencyUid
(
FString& AttributeValue |
Get the groom binding asset to apply on the groom component | InterchangeGroomComponentNode.h |
|
bool GetGroomDependencyUid
(
FString& AttributeValue |
Get the groom asset to apply on the groom component | InterchangeGroomComponentNode.h |
|
bool SetGroomBindingDependencyUid
(
const FString& AttributeValue |
Set the groom binding asset to apply on the groom component | InterchangeGroomComponentNode.h |
|
bool SetGroomDependencyUid
(
const FString& AttributeValue |
Set the groom asset to apply on the groom component | InterchangeGroomComponentNode.h |
|
Public Virtual
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class. This is used when reporting errors. | InterchangeGroomComponentNode.h |