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API > API/Plugins > API/Plugins/InterchangeNodes
| Name | UInterchangeGroomBindingNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Nodes/Public/InterchangeGroomBindingNode.h |
| Include Path | #include "InterchangeGroomBindingNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeGroomBindingNode : public UInterchangeBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeGroomBindingNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Macro_CustomGroomUidKey | const UE::Interchange::FAttributeKey | InterchangeGroomBindingNode.h | ||
| Macro_CustomTargetMeshUidKey | const UE::Interchange::FAttributeKey | InterchangeGroomBindingNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetGroomDependencyUid
(
FString& AttributeValue |
Get the groom asset to build the binding from | InterchangeGroomBindingNode.h |
|
bool GetTargetMeshDependencyUid
(
FString& AttributeValue |
Get the target mesh to build the binding from | InterchangeGroomBindingNode.h |
|
bool SetGroomDependencyUid
(
const FString& AttributeValue |
Set the groom asset to build the binding from | InterchangeGroomBindingNode.h |
|
bool SetTargetMeshDependencyUid
(
const FString& AttributeValue |
Set the target mesh to build the binding from | InterchangeGroomBindingNode.h |
|
Public Virtual
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
InterchangeGroomBindingNode.h |