| AlternateTexturePath |
TOptional< FString > |
|
Texture/InterchangeTextureFactory.h |
|
| bCreatedAsset |
bool |
This is set to true if the factory itself called NewObject and created the texture asset referenced by the factory node. |
Texture/InterchangeTextureFactory.h |
|
| bSkipImport |
bool |
If we import without a pure texture translator, we should not override an existing texture and we must skip the import. See the implementation of BeginImportAssetObject_GameThread function. |
Texture/InterchangeTextureFactory.h |
|
| ProcessedPayload |
UE::Interchange::Private::InterchangeTextureFactory::FProcessedPayload |
|
Texture/InterchangeTextureFactory.h |
|
| SourceFiles |
TArray< FAssetImportInfo::FSourceFile > |
The data for the source files will be stored here during the import. |
Texture/InterchangeTextureFactory.h |
|