| bDiffPose |
bool |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| bUseTimeZeroAsBindPose |
bool |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| ExistingOriginalPerSectionMaterialImportName |
TArray< FName > |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| ImportedMaterials |
TArray< SkeletalMeshImportData::FMaterial > |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| LodIndex |
int32 |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| MeshNodeContexts |
TArray< UE::Interchange::FMeshNodeContext > |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| RefBonesBinary |
TArray< SkeletalMeshImportData::FBone > |
|
Mesh/InterchangeSkeletalMeshFactory.h |
|
| SkeletonMorphCurveMetadataNames |
TArray< FString > |
Store Morphtarget name, we want to add skeleton curve meta data ingame thread (FinalizeObject_GameThread) |
Mesh/InterchangeSkeletalMeshFactory.h |
|