| bConsiderClusterBeforePoseForMeshBindPose |
bool |
Whether to first consider Fbx Clusters instead of FbxPoses for Bind Pose Calculations. |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
|
| bConvertScene |
bool |
Whether to convert FBX scene axis system to Unreal axis system. |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
- Meta=(EditCondition="!bUsingLUFCoordinateSystem", EditConditionHides)
|
| bConvertSceneUnit |
bool |
Whether to convert the scene from FBX unit to UE unit (centimeter). |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
|
| bDisplayUfbxParser |
bool |
Use to enable or not the UEFN UI |
Fbx/InterchangeFbxTranslator.h |
- Transient
- VisibleDefaultsOnly
- Category=InternalOnly
- Meta=(EditCondition="false", EditConditionHides)
|
| bForceFrontXAxis |
bool |
Whether to force the front axis to be align with X instead of -Y default. |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
- Meta=(EditCondition="bConvertScene && !bUsingLUFCoordinateSystem", EditConditionHides)
|
| bKeepFbxNamespace |
bool |
Whether to keep the name space from FBX name. |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
|
| bUseUfbxParser |
bool |
Whether to use the uFBX parser. |
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Category="FBX Translator"
- Meta=(EditCondition="bDisplayUfbxParser", EditConditionHides, DisplayName="Use uFBX Translator (Experimental)", ToolTip="If enabled, the ufbx SDK is used instead of the FBX SDK.")
|
| bUsingLUFCoordinateSystem |
bool |
Use to enable or not the UEFN UI |
Fbx/InterchangeFbxTranslator.h |
- Transient
- VisibleDefaultsOnly
- Category=InternalOnly
- Meta=(EditCondition="false", EditConditionHides)
|
| CoordinateSystemPolicy |
EInterchangeCoordinateSystemPolicy |
|
Fbx/InterchangeFbxTranslator.h |
- EditAnywhere
- Transient
- Category="FBX Translator"
- Meta=(EditCondition="bUsingLUFCoordinateSystem", EditConditionHides, ToolTip="Select strategy to map FBX coordinates system to UE coordinates system")
|