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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Scene > API/Plugins/InterchangeImport/Scene/UInterchangeActorFactory
- UInterchangeActorFactory::ProcessActor()
- UInterchangeLightActorFactory::ProcessActor()
- UInterchangeCineCameraActorFactory::ProcessActor()
- UInterchangeDatasmithAreaLightFactory::ProcessActor()
- UInterchangeStaticMeshActorFactory::ProcessActor()
- UInterchangeSkeletalMeshActorFactory::ProcessActor()
- UInterchangeCameraActorFactory::ProcessActor()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Scene/InterchangeActorFactory.h |
| Include | #include "Scene/InterchangeActorFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Scene/InterchangeActorFactory.cpp |
virtual UObject &42; ProcessActor
&40;
AActor & SpawnedActor,
const UInterchangeActorFactoryNode & FactoryNode,
const UInterchangeBaseNodeContainer & NodeContainer
&41;
Remarks
Method called in UInterchangeActorFactory::ImportSceneObject_GameThread to allow child class to complete the creation of the actor. This method is expected to return the UOBject to apply the factory node's custom attributes to.