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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Mesh > API/Plugins/InterchangeImport/Mesh/UInterchangeStaticMeshFactory
- UInterchangeFactoryBase::EndImportAsset_GameThread()
- UInterchangeStaticMeshFactory::EndImportAsset_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Mesh/InterchangeStaticMeshFactory.h |
| Include | #include "Mesh/InterchangeStaticMeshFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Mesh/InterchangeStaticMeshFactory.cpp |
virtual FImportAssetResult EndImportAsset_GameThread
&40;
const FImportAssetObjectParams & Arguments
&41;
Remarks
Override it to end import/re-import on the game thread. Helpful if you need to display ui (i.e. re-import material conflict resolution) or if you need to do anything not thread safe to complete the import/re-import. the FImportAssetResult, see the structure to access the documentation.
Parameters
| Name | Description |
|---|---|
| Arguments | The structure containing all necessary data to imported the UObject, see the structure definition for the documentation. |