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Generic implementation of FInstancedActorsClassSettingsBase that's using the generic FInstancedActorsSettings to override existing settings. If you want to extend the per-actor-class settings for your project then inhering either from FInstancedActorsClassSettings and add extra logic and properties to the child type, or inherit from FInstancedActorsClassSettingsBase to provide a project-specific settings struct that inherits FInstancedActorsSettings.
| Name | FInstancedActorsClassSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsSettingsTypes.h |
| Include Path | #include "InstancedActorsSettingsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsClassSettings : public FInstancedActorsClassSettingsBase
Inheritance Hierarchy
- FTableRowBase → FInstancedActorsClassSettingsBase → FInstancedActorsClassSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OverrideSettings | FInstancedActorsSettings | Settings specific to ActorClass instances, applied after / overriding BaseSettings. | InstancedActorsSettingsTypes.h |
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