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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/AInstancedActorsManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DespawnAllEntities () |
Despawns all entities spawned by individual UInstancedActorsData instances. | InstancedActorsManager.h | |
void DespawnAllEntities
(
bool bIsSwitchingSubsystems |
InstancedActorsManager.h |
DespawnAllEntities()
Description
Despawns all entities spawned by individual UInstancedActorsData instances.
| Name | DespawnAllEntities |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include Path | #include "InstancedActorsManager.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
virtual void DespawnAllEntities()
DespawnAllEntities(bool)
| Name | DespawnAllEntities |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include Path | #include "InstancedActorsManager.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
void DespawnAllEntities
(
bool bIsSwitchingSubsystems
)