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Settings object used in details view of the batch retarget window
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|
| Name |
UBatchExportOptions |
| Type |
class |
| Header File |
/Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include Path |
#include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
UCLASS (Blueprintable, Config=EditorPerProjectUserSettings, Category="BatchExportOptions")
class UBatchExportOptions : public UObject
Inheritance Hierarchy
Constants
| Name |
Type |
Remarks |
Include Path |
| SingletonInstance |
UBatchExportOptions * |
TODO - Kiaran Feb 2024 - Naively leaving out non-retargeted keys results in flipped skeletons, needs work. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIncludeReferencedAssets |
bool |
Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category="File"
|
| bOverwriteExistingFiles |
bool |
Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- Config
- Config
- Category="File"
|
| bRetainAdditiveFlags |
bool |
If retargeting additive animations, they will have their additive settings reset so that the retargeter evaluates the motion in a non-additive way. |
RetargetEditor/SRetargetAnimAssetsWindow.h |
- EditAnywhere
- BlueprintReadWrite
- Config
- Category="File"
|
Functions
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Singleton class |
RetargetEditor/SRetargetAnimAssetsWindow.h |
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