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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/RetargetEditor > API/Plugins/IKRigEditor/RetargetEditor/SBatchExportPathDialog
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- SBatchExportPathDialog::UBatchExportOptions
References
| Module | IKRigEditor |
| Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RetargetEditor/SRetargetAnimAssetsWindow.h |
| Include | #include "RetargetEditor/SRetargetAnimAssetsWindow.h" |
Syntax
UCLASS (Blueprintable, Config=EditorPerProjectUserSettings, Category="BatchExportOptions")
class UBatchExportOptions : public UObject
Remarks
Settings object used in details view of the batch retarget window
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIncludeReferencedAssets | Duplicates and retargets any animation assets referenced by the input assets. For example, sequences in an animation blueprint or blendspace. | |
| bool | bOverwriteExistingFiles | Any files with the same name will be overwritten instead of creating a new file with a numeric suffix. This is useful when iterating on a batch process. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UBatchExportOptions * | GetInstance () |
Singleton class |
Constants
| Name | Description |
|---|---|
| SingletonInstance | TODO - Kiaran Feb 2024 - Naively leaving out non-retargeted keys results in flipped skeletons, needs work. Will not produce keys on bones that are not animated, reducing size on disk of the resulting files. |