| AssetsToRetarget |
TArray< FAssetData > |
A list of animation assets to retarget (sequences, blendspaces or montages) |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| bIncludeReferencedAssets |
bool |
Whether to retarget animation assets referenced by the AssetsToRetarget |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| bOverwriteExistingFiles |
bool |
Whether to overwrite any existing output files with the same name, or create new files with a unique name |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| bRetainAdditiveFlags |
bool |
Keep the additive animation sequence attributes on the retargeted results. |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| bUseSourcePath |
bool |
Place the assets in the same folder as their source location instead of the given target path. |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Pathing"
|
| IKRetargetAsset |
TObjectPtr< UIKRetargeter > |
The IK Retargeter asset with IK Rigs appropriate for the source and target skeletal mesh |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| InOverrideSetNames |
TArray< FName > |
An array of names of the property override sets to apply to the retarget (must be stored in the IK Retarget Asset) |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| Prefix |
FString |
A string to add to the start of the new file name |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Naming"
|
| Replace |
FString |
A string to replace with in the file name |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Naming"
|
| Search |
FString |
A string to search for in the file name (replaced with "Replace" string) |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Naming"
|
| SourceMesh |
TObjectPtr< USkeletalMesh > |
The skeletal mesh with desired proportions to playback the assets to retarget |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| Suffix |
FString |
A string to add at the end of the new file name |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Naming"
|
| TargetMesh |
TObjectPtr< USkeletalMesh > |
The skeletal mesh to retarget the animation onto |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="IK Batch Retarget"
|
| TargetPath |
FString |
A string containing the destination path for the retargeted assets. |
RetargetEditor/IKRetargetBatchOperation.h |
- BlueprintReadWrite
- Category="Pathing"
|