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API > API/Plugins > API/Plugins/IKRigEditor
| Name | FAssetTypeActions_IKRigDefinition |
| Type | class |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/AssetTypeActions_IKRigDefinition.h |
| Include Path | #include "RigEditor/AssetTypeActions_IKRigDefinition.h" |
Syntax
class FAssetTypeActions_IKRigDefinition : public FAssetTypeActions_Base
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetCategories() |
RigEditor/AssetTypeActions_IKRigDefinition.h | ||
virtual FText GetName() |
IAssetTypeActions Implementation. | RigEditor/AssetTypeActions_IKRigDefinition.h | |
| RigEditor/AssetTypeActions_IKRigDefinition.h | |||
virtual UClass * GetSupportedClass() |
RigEditor/AssetTypeActions_IKRigDefinition.h | ||
virtual UThumbnailInfo * GetThumbnailInfo
(
UObject* Asset |
RigEditor/AssetTypeActions_IKRigDefinition.h | ||
virtual FColor GetTypeColor() |
RigEditor/AssetTypeActions_IKRigDefinition.h | ||
virtual void OpenAssetEditor
(
const TArray< UObject* >& InObjects, |
RigEditor/AssetTypeActions_IKRigDefinition.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CreateNewIKRigFromSkeletalMesh
(
UObject* InSelectedObject |
RigEditor/AssetTypeActions_IKRigDefinition.h | ||
static void ExtendSkeletalMeshMenuToMakeIKRig() |
RigEditor/AssetTypeActions_IKRigDefinition.h |