 |
bool |
bEnableFK |
When false, limbs are not copied via FK. |
 |
bool |
bEnableIK |
When false, IK is not applied as part of retargeter. |
 |
bool |
bEnablePost |
When false, Post operations are not applied as part of retargeter. |
 |
bool |
bEnableRoot |
When false, the motion of the Retarget Root bone is not copied from the source. |
 |
bool |
bWarping |
Enable IK Warping. |
 |
FName |
DirectionChain |
When using the "Chain" option as a Direction Source, this defines the chain to use to determine the facing direction of the character. |
 |
EWarpingDirectionSource |
DirectionSource |
Defines the source used to determine the forward direction as the character animates in world space. |
 |
EBasicAxis |
ForwardDirection |
The world space axis that represents the forward facing direction for your character. |
 |
float |
SidewaysOffset |
Range -+Inf. |
 |
float |
WarpForwards |
Range 0 to Inf. |
 |
float |
WarpSplay |
Range 0 to +Inf. |