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API > API/Plugins > API/Plugins/IKRig
| |
|
| Name |
FIKRigStretchLimbSolver |
| Type |
struct |
| Header File |
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Rig/Solvers/IKRigStretchLimb.h |
| Include Path |
#include "Rig/Solvers/IKRigStretchLimb.h" |
Syntax
USTRUCT (BlueprintType )
struct FIKRigStretchLimbSolver : public FIKRigSolverBase
Inheritance Hierarchy
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsInitialized |
bool |
|
Rig/Solvers/IKRigStretchLimb.h |
|
| BoneIndices |
TArray< int32 > |
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Rig/Solvers/IKRigStretchLimb.h |
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| BonePositionsPreOffset |
TArray< FVector > |
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Rig/Solvers/IKRigStretchLimb.h |
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| ChildrenToUpdate |
TArray< int32 > |
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Rig/Solvers/IKRigStretchLimb.h |
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| InitialPoleVectorLenSq |
double |
|
Rig/Solvers/IKRigStretchLimb.h |
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| PoleVectorParams |
TArray< double > |
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Rig/Solvers/IKRigStretchLimb.h |
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| RestLengths |
TArray< double > |
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Rig/Solvers/IKRigStretchLimb.h |
|
| TotalRestLength |
double |
|
Rig/Solvers/IKRigStretchLimb.h |
|
Functions