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API > API/Plugins > API/Plugins/IKRig > API/Plugins/IKRig/FIKRetargetProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FTransform > & RunRetargeter
(
const FRetargetRunParameters& Params |
Run the retarget to generate a new pose. | Retargeter/IKRetargetProcessor.h | |
TArray< FTransform > & RunRetargeter
(
TArray< FTransform >& InSourceGlobalPose, |
Retargeter/IKRetargetProcessor.h |
RunRetargeter(const FRetargetRunParameters &)
Description
Run the retarget to generate a new pose.
| Name | RunRetargeter |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h |
| Include Path | #include "Retargeter/IKRetargetProcessor.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Retargeter/IKRetargetProcessor.cpp |
TArray < FTransform > & RunRetargeter
(
const FRetargetRunParameters & Params
)
The retargeted Component/Global space pose for the target skeleton
Parameters
| Name | Remarks |
|---|---|
| Params | The input pose and runtime configuration. |
RunRetargeter(TArray< FTransform > &, const FRetargetProfile &, const float, const int32)
| Name | RunRetargeter |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetProcessor.h |
| Include Path | #include "Retargeter/IKRetargetProcessor.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRig/Private/Retargeter/IKRetargetProcessor.cpp |
TArray < FTransform > & RunRetargeter
(
TArray < FTransform > & InSourceGlobalPose,
const FRetargetProfile & InProfile,
const float InDeltaTime,
const int32 InLOD
)