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API > API/Plugins > API/Plugins/IKRig
Name
FIKRetargetCopyBasePoseOp
Type
struct
Header File
/Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/CopyBasePoseOp.h
Include Path
#include "Retargeter/RetargetOps/CopyBasePoseOp.h"
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Copy Base Pose"))
struct FIKRetargetCopyBasePoseOp : public FIKRetargetOpBase
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Inheritance Hierarchy
Variables
Public
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
ChildrenToUpdate
TArray < int32 >
Children of bones that are copied that need manually updated
Retargeter/RetargetOps/CopyBasePoseOp.h
SourceToTargetBoneIndexMap
TMap < int32, int32 >
Mapping from source bones to target bone indices NOTE: this map will only contain bones with the same name in both skeletons that are below the CopyFromStart (if specified)
Retargeter/RetargetOps/CopyBasePoseOp.h
Functions