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API > API/Plugins > API/Plugins/IKRig
| Name | FFootConstraint |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/RetargetOps/FloorConstraintOp.h |
| Include Path | #include "Retargeter/RetargetOps/FloorConstraintOp.h" |
Syntax
struct FFootConstraint
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Count | int32 | Retargeter/RetargetOps/FloorConstraintOp.h | |
| FrontLateral | int32 | Retargeter/RetargetOps/FloorConstraintOp.h | |
| FrontMedial | int32 | The foot frame is made of a 4-point quad representing the base of the foot from the heel to the start of the toes | Retargeter/RetargetOps/FloorConstraintOp.h |
| RearLateral | int32 | Retargeter/RetargetOps/FloorConstraintOp.h | |
| RearMedial | int32 | Retargeter/RetargetOps/FloorConstraintOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnkleBoneIndex | int32 | Retargeter/RetargetOps/FloorConstraintOp.h | ||
| bReadyToRun | bool | Constants | Retargeter/RetargetOps/FloorConstraintOp.h | |
| CurrentAnkleGlobal | FTransform | Retargeter/RetargetOps/FloorConstraintOp.h | ||
| Points | TStaticArray< FVector, Count > | Updated every frame | Retargeter/RetargetOps/FloorConstraintOp.h | |
| PointsOrig | TStaticArray< FVector, Count > | Retargeter/RetargetOps/FloorConstraintOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetIndexOfLowestPoint() |
Retargeter/RetargetOps/FloorConstraintOp.h | ||
void Initialize
(
const FTargetSkeleton& InTargetSkeleton, |
Retargeter/RetargetOps/FloorConstraintOp.h | ||
void Run
(
FIKRigGoal& InOutGoal, |
Retargeter/RetargetOps/FloorConstraintOp.h | ||
void UpdateBasePoints
(
const TArray< FTransform >& InGlobalPose, |
Retargeter/RetargetOps/FloorConstraintOp.h |