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Creates a UOffsetMusicSource that applies a millisecond offset to a parent source. Used for calibrated time streams (e.g., video render, experienced time).
| Name | FOffsetMusicSourceSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixMetasound/Public/HarmonixMetasound/MusicSource/MusicSourceSettings.h |
| Include Path | #include "HarmonixMetasound/MusicSource/MusicSourceSettings.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Offset Music Source Settings")
struct FOffsetMusicSourceSettings : public FMusicSourceSettings
Inheritance Hierarchy
- FMusicSourceSettings → FOffsetMusicSourceSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OffsetMs | float | Offset in milliseconds. Positive = ahead, negative = behind. | HarmonixMetasound/MusicSource/MusicSourceSettings.h |
|
| ParentSource | TScriptInterface< IMusicSource > | The parent music source to offset from. | HarmonixMetasound/MusicSource/MusicSourceSettings.h |
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