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API > API/Plugins > API/Plugins/HarmonixDsp
| Name | TMultipassBiquadFilter |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Harmonix/Source/HarmonixDsp/Public/HarmonixDsp/Effects/BiquadFilter.h |
| Include Path | #include "HarmonixDsp/Effects/BiquadFilter.h" |
Syntax
template<typename T, int32 Num>
class TMultipassBiquadFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMultipassBiquadFilter() |
HarmonixDsp/Effects/BiquadFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TMultipassBiquadFilter() |
HarmonixDsp/Effects/BiquadFilter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| History | T | HarmonixDsp/Effects/BiquadFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Process
(
float const* input, |
HarmonixDsp/Effects/BiquadFilter.h | ||
void ProcessInterleaved
(
TDynamicStridePtr< float >& input, |
HarmonixDsp/Effects/BiquadFilter.h | ||
void ResetState() |
HarmonixDsp/Effects/BiquadFilter.h |