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And this next class simplifies that creation of the Audio::TProxyData that wrapps all of the above.
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| Name |
TAudioRenderableProxy |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/Harmonix/Source/Harmonix/Public/Harmonix/AudioRenderableProxy.h |
| Include Path |
#include "Harmonix/AudioRenderableProxy.h" |
Syntax
template<typename DATA_STRUCT, typename QUEUE_TYPE>
class TAudioRenderableProxy : public Audio::TProxyData< TAudioRenderableProxy< DATA_STRUCT, QUEUE_TYPE > >
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Harmonix/AudioRenderableProxy.h |
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Harmonix/AudioRenderableProxy.h |
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Typedefs
| Name |
Type |
Remarks |
Include Path |
| NodePtr |
typename QUEUE_TYPE::SharedNodePtrType |
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Harmonix/AudioRenderableProxy.h |
| QueueType |
QUEUE_TYPE |
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Harmonix/AudioRenderableProxy.h |
Constants
| Name |
Type |
Remarks |
Include Path |
| bWasAudioProxyClassImplemented |
bool |
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Harmonix/AudioRenderableProxy.h |
Variables
Protected
Functions
Public
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FName GetAudioProxyTypeName()
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IMPL_AUDIOPROXY_CLASS(TAudioRenderableProxy);. |
Harmonix/AudioRenderableProxy.h |
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