| AttachmentName |
FString |
See UGroomComponent::AttachmentName. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Groom
|
| BindingAsset |
TObjectPtr< UGroomBindingAsset > |
See UGroomComponent::BindingAsset. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Groom
- Meta=(EditCondition="GroomCache == nullptr")
|
| ComponentName |
FName |
Name of the mesh component this groom will be attached to |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=CustomizableObject
|
| GroomAsset |
TObjectPtr< UGroomAsset > |
The groom asset to use. See UGroomComponent::GroomAsset. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Groom
|
| GroomCache |
TObjectPtr< UGroomCache > |
See UGroomComponent::GroomCache. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=GroomCache
- Meta=(EditCondition="BindingAsset == nullptr")
|
| GroomComponentName |
FName |
Name of the created groom component |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Groom
|
| OverrideMaterials |
TArray< TObjectPtr< UMaterialInterface > > |
See UMeshComponent::OverrideMaterials. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Rendering
|
| PhysicsAsset |
TObjectPtr< UPhysicsAsset > |
See UGroomComponent::PhysicsAsset. |
HairStrandsMutableExtension.h |
- EditAnywhere
- Category=Simulation
|