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Per-vertex atlas UV coordinates, produced by GenerateTextureLayout alongside the layout data. Flat array parallel to FHairCardMeshData.SurfaceUvs — same vertex ordering, no sentinels.
| Name | FHairCardAtlasUVData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorEditor/Public/HairCardGenTypes.h |
| Include Path | #include "HairCardGenTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FHairCardAtlasUVData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VertexUvs | TArray< float > | (TotalVerts * 2,) flattened [u, v] atlas UV per vertex | HairCardGenTypes.h |
|