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Binary partition info used internally for current atlas layout algorithm
| Name | FHairCardAtlasBinpackData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/HairCardGenerator/Source/HairCardGeneratorEditor/Public/HairCardGenTypes.h |
| Include Path | #include "HairCardGenTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FHairCardAtlasBinpackData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bounds | TArray< int32 > | (N_nodes * 4,) flattened [min_x, min_y, max_x, max_y] bounds per node | HairCardGenTypes.h |
|
| Children | TArray< int32 > | (N_nodes * 2,) flattened child node indices; -1 = None (leaf) | HairCardGenTypes.h |
|
| IsFull | TArray< bool > | (N_nodes,) node full flag | HairCardGenTypes.h |
|
| IsReserved | TArray< bool > | (N_nodes,) node reserved flag | HairCardGenTypes.h |
|
| MarginPx | int32 | Margin in pixels; invariant across all nodes | HairCardGenTypes.h |
|