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Editor-only variant of UDynamicMeshProcessorBlueprint. Blueprints with this parent class can use editor-only blueprint nodes (e.g. from GeometryScriptingEditor) that are not available to runtime blueprints.
| Name | UEditorDynamicMeshProcessorBlueprint |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryScript/EditorDynamicMeshProcessor.h |
| Include Path | #include "GeometryScript/EditorDynamicMeshProcessor.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType, Blueprintable)
class UEditorDynamicMeshProcessorBlueprint : public UDynamicMeshProcessorBlueprint
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicMeshProcessorBlueprint → UEditorDynamicMeshProcessorBlueprint