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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryActors > API/Plugins/GeometryScriptingEditor/GeometryActors/AGeneratedDynamicMeshActor
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h |
| Include | #include "GeometryActors/GeneratedDynamicMeshActor.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp |
UFUNCTION (BlueprintCallable, Category="DynamicMeshActor")
void MarkForMeshRebuild
(
bool bImmediate,
bool bImmediateEvenIfFrozen
)
Remarks
Mark this Actor as modified so that OnRebuildGeneratedMesh runs