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API > API/Plugins > API/Plugins/GeometryScriptingEditor > API/Plugins/GeometryScriptingEditor/GeometryActors > API/Plugins/GeometryScriptingEditor/GeometryActors/AGeneratedDynamicMeshActor
References
| Module | GeometryScriptingEditor |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Public/GeometryActors/GeneratedDynamicMeshActor.h |
| Include | #include "GeometryActors/GeneratedDynamicMeshActor.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingEditor/Private/GeometryActors/GeneratedDynamicMeshActor.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"DynamicMeshActor"&41;
void MarkForMeshRebuild
&40;
bool bImmediate,
bool bImmediateEvenIfFrozen
&41;
Remarks
Mark this Actor as modified so that OnRebuildGeneratedMesh runs