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API > API/Plugins > API/Plugins/GeometryScriptingCore
| Name | UGeometryScriptLibrary_MeshWeightMapFunctions |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshWeightMapFunctions.h |
| Include Path | #include "GeometryScript/MeshWeightMapFunctions.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="GeometryScript_WeightMaps"))
class UGeometryScriptLibrary_MeshWeightMapFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UGeometryScriptLibrary_MeshWeightMapFunctions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasVertexIDGaps | FGeometryScriptScalarListFGeometryScriptWeightMapHandle bool bool & | GeometryScript/MeshWeightMapFunctions.h | ||
| bSkipGaps | FGeometryScriptScalarListFGeometryScriptWeightMapHandle bool | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FGeometryScriptWeightMapHandle float UGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FNameFGeometryScriptWeightMapHandleUGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FGeometryScriptScalarListFGeometryScriptWeightMapHandle bool UGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FGeometryScriptWeightMapHandleUGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FGeometryScriptScalarListFGeometryScriptWeightMapHandle bool bool UGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Debug | FGeometryScriptWeightMapHandleFGeometryScriptMeshSelection float UGeometryScriptDebug * | GeometryScript/MeshWeightMapFunctions.h | ||
| Name | FName | GeometryScript/MeshWeightMapFunctions.h | ||
| Selection | FGeometryScriptWeightMapHandleFGeometryScriptMeshSelection | GeometryScript/MeshWeightMapFunctions.h | ||
| Weight | FGeometryScriptWeightMapHandle float | GeometryScript/MeshWeightMapFunctions.h | ||
| Weight | FGeometryScriptWeightMapHandleFGeometryScriptMeshSelection float | GeometryScript/MeshWeightMapFunctions.h | ||
| WeightMapHandle | FGeometryScriptWeightMapHandle | GeometryScript/MeshWeightMapFunctions.h | ||
| WeightMapHandle | FNameFGeometryScriptWeightMapHandle & | GeometryScript/MeshWeightMapFunctions.h | ||
| WeightMapHandle | FGeometryScriptScalarListFGeometryScriptWeightMapHandle | GeometryScript/MeshWeightMapFunctions.h | ||
| WeightValues | FGeometryScriptScalarList & | GeometryScript/MeshWeightMapFunctions.h | ||
| WeightValues | FGeometryScriptScalarList | GeometryScript/MeshWeightMapFunctions.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static static UPARAM
(
DisplayName |
Find or add a weight layer with the requested name. | GeometryScript/MeshWeightMapFunctions.h |
|
static static UPARAM
(
DisplayName |
Remove the requested weight layer, if present. | GeometryScript/MeshWeightMapFunctions.h |
|
static static UPARAM
(
DisplayName |
Get the values of a given mesh weight map as a scalar list | GeometryScript/MeshWeightMapFunctions.h |
|
static static UPARAM
(
DisplayName |
Set the values of a given mesh weight map from a scalar list. | GeometryScript/MeshWeightMapFunctions.h |
|
static static UPARAM
(
DisplayName |
Set all weights in the given layer to a constant value | GeometryScript/MeshWeightMapFunctions.h |
|
static static UPARAM
(
DisplayName |
Set the weights on selected vertices to a constant value. | GeometryScript/MeshWeightMapFunctions.h |
|