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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_9
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshDecompositionFunctions.h |
| Include | #include "GeometryScript/MeshDecompositionFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshDecompositionFunctions.cpp |
static UDynamicMesh &42; CopyMeshSelectionToMesh
&40;
UDynamicMesh &42; TargetMesh,
UDynamicMesh &42; StoreToSubmesh,
FGeometryScriptMeshSelection Selection,
UDynamicMesh &42;& StoreToSubmeshOut,
bool bAppendToExisting,
bool bPreserveGroupIDs,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Extract the triangles identified by Selection from TargetMesh and copy/add them to StoreToSubmesh
Parameters
| Name | Description |
|---|---|
| bAppendToExisting | if false (default), StoreToSubmesh is cleared, otherwise selected triangles are appended |
| bPreserveGroupIDs | if true, GroupIDs of triangles on TargetMesh are preserved in StoreToSubmesh. Otherwise new GroupIDs are allocated. |