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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_5
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h |
| Include | #include "GeometryScript/MeshBasicEditFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshBasicEditFunctions.cpp |
static UDynamicMesh &42; AppendMeshTransformed
&40;
UDynamicMesh &42; TargetMesh,
UDynamicMesh &42; AppendMesh,
const TArray< FTransform > & AppendTransforms,
FTransform ConstantTransform,
bool bConstantTransformIsRelative,
bool bDeferChangeNotifications,
FGeometryScriptAppendMeshOptions AppendOptions,
UGeometryScriptDebug &42; Debug
&41;
Remarks
For each transform in AppendTransforms, apply the transform to AppendMesh and then add its geometry to the TargetMesh.
Parameters
| Name | Description |
|---|---|
| ConstantTransform | the Constant transform will be applied after each Append transform |
| bConstantTransformIsRelative | if true, the Constant transform is applied "in the frame" of the Append Transform, otherwise it is applied as a second transform in local coordinates (ie rotate around the AppendTransform X axis, vs around the local X axis) |
| AppendOptions | Control how details like mesh attributes are handled when one mesh is appended to another |