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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_5
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h |
| Include | #include "GeometryScript/MeshBasicEditFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshBasicEditFunctions.cpp |
static UDynamicMesh &42; AppendMeshRepeated
&40;
UDynamicMesh &42; TargetMesh,
UDynamicMesh &42; AppendMesh,
FTransform AppendTransform,
int RepeatCount,
bool bApplyTransformToFirstInstance,
bool bDeferChangeNotifications,
FGeometryScriptAppendMeshOptions AppendOptions,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Repeatedly apply AppendTransform to the AppendMesh, each time adding the geometry to TargetMesh.
Parameters
| Name | Description |
|---|---|
| RepeatCount | number of times to repeat the transform-append cycle |
| bApplyTransformToFirstInstance | if true, the AppendTransform is applied before the first mesh append, otherwise it is applied after |
| AppendOptions | Control how details like mesh attributes are handled when one mesh is appended to another |