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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_5
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h |
| Include | #include "GeometryScript/MeshBasicEditFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshBasicEditFunctions.cpp |
static UDynamicMesh &42; AppendBuffersToMesh
&40;
UDynamicMesh &42; TargetMesh,
const FGeometryScriptSimpleMeshBuffers & Buffers,
FGeometryScriptIndexList & NewTriangleIndicesList,
int MaterialID,
bool bDeferChangeNotifications,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Adds a set of vertices/triangles to the mesh, with Normals, UVs, and Colors; returning the new triangles indices