Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_5
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshBasicEditFunctions.h |
| Include | #include "GeometryScript/MeshBasicEditFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshBasicEditFunctions.cpp |
static UDynamicMesh &42; AddTriangleToMesh
&40;
UDynamicMesh &42; TargetMesh,
FIntVector NewTriangle,
int & NewTriangleIndex,
int NewTriangleGroupID,
bool bDeferChangeNotifications,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Adds a triangle (Vertex ID triplet) to the mesh and updates New Triangle Index with the resulting Triangle ID.