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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_36
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/TextureMapFunctions.h |
| Include | #include "GeometryScript/TextureMapFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/TextureMapFunctions.cpp |
static void SampleTextureRenderTarget2DAtUVPositions
&40;
FGeometryScriptUVList UVList,
UTextureRenderTarget2D &42; Texture,
FGeometryScriptSampleTextureOptions SampleOptions,
FGeometryScriptColorList & ColorList,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Sample the the given TextureMap at the list of UV positions and return the color at each position in ColorList output. This function fetches GPU data before sampling so, depending on your application, it can be inefficient and slow!