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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_36
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h |
| Include | #include "GeometryScript/MeshAssetFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/MeshAssetFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|StaticMesh")
static int GetNumStaticMeshLODsOfType
(
UStaticMesh * StaticMeshAsset,
EGeometryScriptLODType LODType
)
Remarks
Determine the number of available LODs of the requested LODType in a Static Mesh Asset