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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_36
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshAssetFunctions.h |
| Include | #include "GeometryScript/MeshAssetFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/MeshAssetFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|StaticMesh",
Meta=(ExpandEnumAsExecs="Outcome"))
static bool CheckStaticMeshHasAvailableLOD
(
UStaticMesh * StaticMeshAsset,
FGeometryScriptMeshReadLOD RequestedLOD,
EGeometryScriptSearchOutcomePins & Outcome,
UGeometryScriptDebug * Debug
)
Remarks
Check if a Static Mesh Asset has the RequestedLOD available, ie if CopyMeshFromStaticMesh will be able to succeed for the given LODType and LODIndex.