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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_33
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/SceneUtilityFunctions.h |
| Include | #include "GeometryScript/SceneUtilityFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/SceneUtilityFunctions.cpp |
static UDynamicMesh &42; CopyMeshFromComponent
&40;
USceneComponent &42; Component,
UDynamicMesh &42; ToDynamicMesh,
FGeometryScriptCopyMeshFromComponentOptions Options,
bool bTransformToWorld,
FTransform & LocalToWorld,
EGeometryScriptOutcomePins & Outcome,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Copy the mesh from a given Component to a Dynamic Mesh. StaticMeshComponent, DynamicMeshCompnent, and BrushComponent are supported. This function offers minimal control over the copying, if more control is needed for Static Meshes, use CopyMeshFromStaticMesh.
Parameters
| Name | Description |
|---|---|
| bTransformToWorld | if true, output mesh is in World space |
| LocalToWorld | local-to-world transform is returned here (whether mesh is in local or world space) |