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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_31
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/PolyPathFunctions.h |
| Include | #include "GeometryScript/PolyPathFunctions.h" |
| Source | /Engine/Plugins/Runtime/GeometryScripting/Source/GeometryScriptingCore/Private/PolyPathFunctions.cpp |
UFUNCTION (BlueprintCallable, Category="GeometryScript|PolyPath")
static void ConvertArrayOfVector2DToPolyPath
(
const TArray < FVector2D > & VertexArray,
FGeometryScriptPolyPath & PolyPath
)
Remarks
Creates a PolyPath from an array of 2D position vectors. The Z-coordinate of the corresponding PolyPath vertices will be zero.