Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_26
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h |
| Include | #include "GeometryScript/MeshUVFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshUVFunctions.cpp |
static UDynamicMesh &42; SetMeshUVsFromCylinderProjection
&40;
UDynamicMesh &42; TargetMesh,
int UVSetIndex,
FTransform CylinderTransform,
FGeometryScriptMeshSelection Selection,
float SplitAngle,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Using Cylinder Projection, update the UVs in the UV Channel for an entire mesh or a subset defined by a non-empty Selection.