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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_26
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshUVFunctions.h |
| Include | #include "GeometryScript/MeshUVFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshUVFunctions.cpp |
static UDynamicMesh &42; ScaleMeshUVs
&40;
UDynamicMesh &42; TargetMesh,
int UVSetIndex,
FVector2D Scale,
FVector2D ScaleOrigin,
FGeometryScriptMeshSelection Selection,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Update all selected UV values in the specified UV Channel by Scale, mathematically the new value is given by (UV - ScaleOrigin) * Scale + ScaleOrigin If the provided Selection is empty, the update is applied to the entire UV Channel.