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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_25
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshTransformFunctions.h |
| Include | #include "GeometryScript/MeshTransformFunctions.h" |
static UDynamicMesh &42; TranslatePivotToLocation
&40;
UDynamicMesh &42; TargetMesh,
FVector PivotLocation,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Set the Pivot Location for the Mesh. Since the Pivot of a Mesh object is always the point at (0,0,0), this function simply translates the mesh by -PivotLocation.