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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_20
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSelectionFunctions.h |
| Include | #include "GeometryScript/MeshSelectionFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshSelectionFunctions.cpp |
static UDynamicMesh &42; InvertMeshSelection
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptMeshSelection Selection,
FGeometryScriptMeshSelection & NewSelection,
bool bOnlyToConnected
&41;
Remarks
Invert the Selection on the TargetMesh, ie select what is not currently selected
Parameters
| Name | Description |
|---|---|
| bOnlyToConnected | if true, the inverse is limited to mesh areas geometrically connected to the Selection, instead of the entire mesh |