Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_2
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/ContainmentFunctions.h |
| Include | #include "GeometryScript/ContainmentFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/ContainmentFunctions.cpp |
static UDynamicMesh &42; ComputeMeshSweptHull
&40;
UDynamicMesh &42; TargetMesh,
UDynamicMesh &42; CopyToMesh,
UDynamicMesh &42;& CopyToMeshOut,
FTransform ProjectionFrame,
FGeometryScriptSweptHullOptions Options,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Compute the Swept Hull of a given Mesh for a given 3D Plane defined by ProjectionFrame. The Swept Hull is a linear sweep of the 2D convex hull of the mesh vertices projected onto the plane (the sweep precisely contains the mesh extents along the plane normal)