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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_19
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshSamplingFunctions.h |
| Include | #include "GeometryScript/MeshSamplingFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshSamplingFunctions.cpp |
static UDynamicMesh &42; ComputePointSampling
&40;
UDynamicMesh &42; TargetMesh,
FGeometryScriptMeshPointSamplingOptions Options,
TArray< FTransform > & Samples,
FGeometryScriptIndexList & TriangleIDs,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Compute a set of sample points lying on the surface of TargetMesh based on the provided sampling Options. Samples are approximately uniformly distributed, and non-overlapping relative to the provided Options.SamplingRadius, ie the distance between any pair of samples if >= 2*SamplingRadius.
Parameters
| Name | Description |
|---|---|
| Samples | output list of sample points. Transform Location is sample position, Rotation orients Z with the triangle normal |
| TriangleIDs | TriangleID that contains each sample point. Length is the same as Samples array. |