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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_18
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshRepairFunctions.h |
| Include | #include "GeometryScript/MeshRepairFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshRepairFunctions.cpp |
static UDynamicMesh &42; SplitMeshBowties
&40;
UDynamicMesh &42; TargetMesh,
bool bMeshBowties,
bool bAttributeBowties,
UGeometryScriptDebug &42; Debug
&41;
Remarks
Splits Bowties in the mesh and/or the attributes. A Bowtie is formed when a single vertex is connected to more than two boundary edges, and splitting duplicates the shared vertex so each triangle will have a unique copy.