Navigation
API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_17
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h |
| Include | #include "GeometryScript/MeshQueryFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshQueryFunctions.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"GeometryScript&124;MeshQueries", Meta&61;&40;ScriptMethod&41;&41;
static bool IsValidTriangleID
&40;
UDynamicMesh &42; TargetMesh,
int32 TriangleID
&41;
Remarks
Returns true if Triangle ID refers to a valid Triangle in the Target Mesh.