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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_17
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h |
| Include | #include "GeometryScript/MeshQueryFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshQueryFunctions.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"GeometryScript&124;MeshQueries", Meta&61;&40;ScriptMethod&41;&41;
static FBox2D GetUVSetBoundingBox
&40;
UDynamicMesh &42; TargetMesh,
int UVSetIndex,
bool & bIsValidUVSet,
bool & bUVSetIsEmpty
&41;
Remarks
Gets the 2D bounding box of all UVs in the UV Channel. If the UV Channel does not exist, or if the UV Channel is empty, the resulting box will be invalid.