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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_17
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h |
| Include | #include "GeometryScript/MeshQueryFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshQueryFunctions.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"GeometryScript&124;MeshQueries", Meta&61;&40;ScriptMethod&41;&41;
static FIntVector GetTriangleIndices
&40;
UDynamicMesh &42; TargetMesh,
int32 TriangleID,
bool & bIsValidTriangle
&41;
Remarks
Returns the Vertex ID triplet for the specified Triangle.
Parameters
| Name | Description |
|---|---|
| TriangleID | indicates the triangle to query on the Target Mesh. |
| bIsValidTriangle | will be false on return if the Triangle ID does not exist in the Target Mesh, in that case the returned vertex triplet will be (-1, -1, -1). |