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API > API/Plugins > API/Plugins/GeometryScriptingCore > API/Plugins/GeometryScriptingCore/GeometryScript > API/Plugins/GeometryScriptingCore/GeometryScript/UGeometryScriptL-_17
References
| Module | GeometryScriptingCore |
| Header | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Public/GeometryScript/MeshQueryFunctions.h |
| Include | #include "GeometryScript/MeshQueryFunctions.h" |
| Source | /Engine/Plugins/Experimental/GeometryScripting/Source/GeometryScriptingCore/Private/MeshQueryFunctions.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"GeometryScript&124;MeshQueries", Meta&61;&40;ScriptMethod&41;&41;
static int32 GetNumTriangleIDs
&40;
UDynamicMesh &42; TargetMesh
&41;
Remarks
Static UPARAM(DisplayName = "Triangle Count") int32 GetTriangleCount( UDynamicMesh* TargetMesh ); Gets the number of Triangle IDs in the mesh. This may be larger than the Triangle Count if the mesh is not dense, even after deleting triangles.